Educational material
Source(s):
American Red Cross
Climate and Development Knowledge Network (CDKN)
Red Cross / Red Crescent Climate Centre
In this participatory activity, players become humanitarian workers, who are facing changing risks. They must make individual and collective decisions, with consequences.
The learning objectives of the game are to experience the impacts of climate change, to understand the value of forecasts and to enhance the understanding of climate smart disaster risk reduction.
The game is suitable for 6-100 players and requires a large room with tables and chairs.
Format | Games, Activities, Exercises |
Number of pages/running time | 45-60 minutes |
Format(s)/Sub-Format(s)/Pages | Games, Activities, Exercises • Other Multimedia and Websites • Digital slide presentation • 13 |
Primary | Group: Adults Sub-group: Disaster managers |
Secondary | Group: Adults Sub-group: Community activists, decision-makers or opinion-leaders |
educational usage | Extra-curricular/Informal |
Extra Curricular | Careers • Civics |
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