Educational material

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Paying for predictions

Source(s):  American Red Cross
Climate and Development Knowledge Network (CDKN)
Red Cross / Red Crescent Climate Centre

In this participatory activity, players become humanitarian workers, who are facing changing risks. They must make individual and collective decisions, with consequences.

The learning objectives of the game are to experience the impacts of climate change, to understand the value of forecasts and to enhance the understanding of climate smart disaster risk reduction.

The game is suitable for 6-100 players and requires a large room with tables and chairs. 

Format

Format Games, Activities, Exercises
Number of pages/running time 45-60 minutes

Other items in same package

Format(s)/Sub-Format(s)/Pages

Games, Activities, Exercises  •  Other

Multimedia and Websites  •  Digital slide presentation  •  13

Target audiences

Primary

Group: Adults

Sub-group: Disaster managers

Secondary

Group: Adults

Sub-group: Community activists, decision-makers or opinion-leaders

Educational usage

educational usage Extra-curricular/Informal
Extra Curricular Careers  •  Civics



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  • Year of publication 2017
  • Language(s) English
  • Price Free

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