Story go round: A collaborative story creation experience |

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Story go round: A collaborative story creation experience

Source(s):  American Red Cross

The purpose of this game is to spark creative thinking about how communities can mitigate disaster by using local capacities in resourceful ways, as well as to encourage collaborative problem solving and planning. Further, the game is designed to help bridge the gap between the local knowledge of the community and the data banks of the Red Cross, by making Vulnerability and Capacity Assessment (VCA) research easier and more engaging.

Participants work together to create a story about how they could escape or mitigate disaster while saving their valuables, using only the tools and items they have around them. Their time to build this story and their selection of tools are limited, to mimic the pressure of impending disaster. As players create their story, they are able to constantly add to the deck of potentially useful resources throughout the game, with that deck eventually forming a portrait of the village’s capacities.


Format Games, Activities, Exercises

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  • Year of publication 2012
  • Author(s) Friedhoff, Jane; Susol, Mike; Tierney, Kelly
  • Language(s) English
  • Price Free

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